| blug | | | projx | | | links | | | about |
projects that exist
Archive of the projects I made that are worth talking about.
Smaller projects are detailled in articles I have written in the blug part of this website.
If not specified, all music used in the mentioned games was made by me.
Last update: january 2025
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2024/12 Java Swing university source |
Wargame
Final project for a Java course, developed with two other students. The game plays on a hexagonal grid. My part especially focused on designing the game, making the grid functionnal, making the hex tiles artworks, and making the menus UI with Swing.
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2024/12 C POSIX university source |
Multi-process system programming
Multi-process application in C, written in under 48h for the exam of a system programming course. Usage of semaphores, shared memory segments and message queues.
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2024/12 C Lex + Yacc university source |
CPYRR compiler
Compiler and virtual-machine for a custom C-like language. |
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2024/08 C++ OpenGL article source |
Minecraft engine with OpenGL
Minecraft clone built in about two weeks in C++. Has an infinite world, custom chunk system, structure generation, block breaking/placing, a simple ambient occlusion system and a day-night cycle. Also wrote an article on it.
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2024/06 PHP MySQL Javascript HTML + CSS university article source |
Bonkers: Musician social network
Social network for meeting musicians and forming bands. A Leaflet map can be used to look for people in your area, and filtering by instrument is also possible. Users can upload tracks to show their demos. A MySQL database is used in back-end.
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2024/06 C university source |
Compression software
Final project for an advanced C class. Based on Huffman-coding compression. Users can compress files or directories (recursively) into a custom file format archive and then decompress it. |
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ongoing ――――――― 2024/03 Unity Android game link |
Svordakus Dual
Two players sword fighting game for Android mobile devices, made in Unity. |
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ongoing ――――――― 2023/01 Github HTML + CSS Python link |
Blug
The website you're on, hosted on Github Pages. The blug section acts as an exercise for writing computer science articles on stuff I find interesting, as well as an archive for projects.
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2023/12 C SDL university source |
Shoot Em Up
Kind of a Touhou clone that can also be played by two players. I built a custom ECS-like engine (in C, so without classes) capable of handling the players, enemies and bullets in real time. |
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2023/12 Unity game jam link |
Mob Fight
Small fighting game made in one week for the second 1-Bit Jam. |
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2022/07 Unity Blender game download |
0percule
Adventure game made in 1 month. The player controls a cat-like creature that has a sword and a gun.
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2022 Unity game jam link one link two |
Multiple Unity jam games
Participated in game jams using the Unity engine. Neon Lines (top one) is a top-down shooter where ammo is also health, so the player has to be careful when to shoot.
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2019 ―――― 2018 Unity Blender C# game jam link |
Nuclear Platypus Adventure
2.5D platformer developed over a year in Unity. |
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2019 Python Tkinter PIL download |
Speed Sketch
Image editing and drawing app made in Python, using the Tkinter and PIL modules. |
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2019 ―――― 2017 Scratch game jam left one right one |
Scratch games
Before switching to the Unity game engine, I used to make games using Scratch. The leftmost one was made in one week-end for a game jam, the middle one is a Splatoon demake in 2D, and the last one was made in a week for the Game Boy Jam.
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2020 ―――― 2016 |
YouTube videos
Gaming videos presenting indie games. Edited with Adobe Premiere Pro. |