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How did you end up here?

Little articles on stuff I make on computers

This especially acts as a log and showcase for projects that won’t go much further. I hope some of it can be interesting!

06/09/24 - Minecraft engine with OpenGL
infinite world and chunk system
structure generation
block breaking/placing
ambient occlusion and day-night cycle

02/08/24 - Sonic's rail grinding in Unity
spline creation with Bézier curves
procedural rail mesh generation
homing attack game mechanic

18/07/24 - planet generation with OpenGL
elevation and multiple biomes
vertex shader with 3D noises
interface with ImGui

12/06/24 - most cities in 24 hours
graph theory problem on the map of France
coded in Python with images generated in SVG

13/02/24 - roome
room generation using edge extrusion in Python
tile replacement function for walls
area generation

19/01/24 - dungen
tile-based dungeon generation with Python and PIL
visualization using FFMPEG
algorithm implementation in Unity

04/01/24 - island castles
perlin noise generated island in C++
castles placed using Poisson Disc Sampling
small note on rendering pixel perfect with SDL